Game Design | DevLog 1
I drew main idea concept and some UI for interaction with planet. Player will select planet and see all necessary information. I stick to the minimalistic style because I'm not a great artist and also mobile screen isn't large. I was inspired by some games where you send ships or units from planet to planet. To show player progress i decided to colour captured systems and show their borders. Each system has to values: space ships and planet forces, to take system you need to destroy both of them. I made ships production screen and i think slider looks nice and comfortable to use on screen. I also made some game resources: credits and ore to add simple economics.
So, i have to make some more elements and then start coding prototype. Any thoughts and feedback are appreciated!
Get Space Frontline
Space Frontline
Mobile Space Strategy
Status | In development |
Author | RedEyeGames |
Genre | Strategy |
Tags | 2D, Arcade, Real time strategy, Unity |
Languages | English, Russian |
More posts
- Research Screen | DevLog 9Sep 02, 2021
- Menu Update 1 | DevLog 8Aug 30, 2021
- Menu Background | DevLog 7Aug 23, 2021
- Tutorial | DevLog 6Aug 22, 2021
- Tutorial In Progress | DevLog 5Aug 21, 2021
- Construction | DevLog 4Aug 20, 2021
- Planet Screens | DevLog 3Aug 19, 2021
- Map Generation | DevLog 2Aug 17, 2021
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